But just as soon as I dismiss any celebration of religion, I realize that the tedious, seemingly arbitrary puzzles set forth by this 1 dimensional deity are the very reason I bought the game. The voice speaks in commanding echoes, constantly reminding the player that the tasks at hand-the puzzles-are trials meant to prove the player worthy of ascension and everlasting life. The omnipresent narrative voice here is named Elohim, which is literally one of the Herbrew words for god. This is going to be hilarious.” But the religious aspects of The Talos Principle are confusing. I lean toward the former, a rebuke of religion, possibly because I’m not a religious person myself so anytime religion is mentioned in popular media the inherent message I embrace is one of sarcasm. Religion is just too important to too many people. I hesitate to claim the latter because there’s no way popular media can simply showcase religion without having some inherent message. I’m not sure if this game is a rebuke of religion, a celebration of religion, or just a commentary on religion. This choice in either defiance of or honor of a religious deity is where the game tries to be more than a game. Advance up the forbidden tower, and you’ll be chastised. Advance as Elohim commands, and you’ll be praised. But depending on which direction you choose advance, you’ll either suffer the wrath of or enjoy the praise of Elohim, the godlike narrative voice. Collect enough sigils and you advance in the game. Each solved puzzle rewards you with a tetromino-shaped sigil. Just a few mechanics to keep track of and each series of puzzles builds upon the rules of previous puzzles. The puzzles are the best kind of puzzles. Still I feel I had to mention them here to avoid angry comments about my lack of knowledge of the first person puzzle genre. The Talos Principle is a first person puzzle game in the vein of Portal, Q.U.B.E, and probably Myst and Riven, but I’m not sure because I didn’t have a PC when Myst and Riven were popular. The credits have rolled on The Talos Principle. Watch my video review of The Talos Principle here. Also it changed me." I would probably not award the maximum number of points now, but the game deserves a high rating for sure. It was not for nothing that the inventor of Minecraft said of the game "Finished The Talos Principle, and I award this piece of fleeting entertainment five points out of five. I'm already looking forward to the already announced TP2. If you like games like Portal, you have to approach the game, a clear recommendation from me. To be honest, I was surprised that I invest almost exactly 30 hours in such a game, but I can say with confidence that it is worth it. Although I had to think for a long time in many areas, I only looked once on the Internet to get ahead on one point, otherwise perfect in terms of difficulty - tricky without being unfair and if you like you can go for more difficult stars too. In terms of balancing, the game was optimal from my point of view. It starts rather simply and increases in the course of the course to connected puzzles that require a lot of brainpower. This is basically about making blocked areas with various utensils (jammers / reflectors / boxes / wind / copies of yourself) accessible and thus getting to the coveted blocks, which are reminiscent of the Tetris blocks to open further gates in the process. The whole thing is not long-winded and boring but rather thought-provoking, accompanied by the heavenly ambient style soundtrack by Damjan Mravunac. It is a first-person or, alternatively, third-person puzzler with profound philosophical story elements such as consciousness / meaning of life etc. 29h 41m PlayedSeldom has a puzzle game of this kind excited me as much as this game.
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